Posts tagged ‘driver san francisco’

September 16, 2011

Going Platinum on Driver: San Francisco

I was an Xbox 360 man for years, but this last December I jumped ship to the Playstation 3.  And thus far, I have yet to receive my first platinum trophy.  That’s all set to change now that I’ve reviewed the trophy requirements for the games I own, and it looks like Driver: San Francisco may be the most doable.  I sat down and attempted some of the more difficult trophies the other night, and have now received all of the non-online awards.  Here is how I was able to achieve some of the harder ones, and hopefully they will help you in your attempt at the platinum as well.

Overtake 50 cars in 60 seconds.

This is not a trophy specifically, but it is one of the challenges you will need in order to receive Master Driver, and in my opinion, the most difficult.  I found that the easiest method to complete this challenge is to obtain the Austin Martin Cygnet near the Golden Gate Bridge area.

This little thing

The reason for choosing this car is that it is skinny enough to slip between vehicles without touching them.  Grab one of these before the bridge, and jump over into oncoming traffic.  It is important that you don’t waste even a second, so if your timer on this challenge began while you were finding the car or getting into oncoming traffic, make sure to pause (where you wont wreck when you unpause) and restart the mission.  All this will do is reset your timer.  Now, drive through oncoming traffic as quickly as possible while crossing the bridge.  There are enough lanes that you shouldn’t have trouble finding enough traffic to complete the mission.  You will have to get very close to the cars as they pass you for it to count as overtaking.  It took me a number of tries, but if you are able to avoid wrecking, you should be able to overtake 50 cars with about 6 seconds left.  I wasted a lot of time trying to overtake traffic in a Lambo or Zonda, but this little car is small enough to whip in and out of traffic to count the overtakes without wrecking.

Land a Barrel Roll

This, too, is not a trophy in itself but probably the second most difficult stunt I had to complete in order to obtain Master Driver.  The easiest way to do this is to ignore those Car Transport Trucks and instead focus on the two stationary ramps in the median.  They are located on the road that goes beneath the beginning of the Golden Gate Bridge, on the denser city side, that runs along the ocean.  I grabbed a Diablo and hit the ramps with my two left wheels, and was able to grab the completion after only a few tries.  Having the ramps stationary, instead of having to depend upon the ramp trucks, greatly reduces the difficulty of this task.

Show Off!  (Perform a 250m drift or jump (Story/Online)

I was able to obtain this by drifting (still not sure where you would be able to achieve such a jump on this map).  During the Yeehaw! mission, you’ll be in an old muscle car that loves to fishtail, and the entire track is a dirt road.  By holding the gas down while going around a sharp turn, tapping the handbreak to cause the drift, and tapping the directional stick to keep the car drifting, away from the railing, and avoiding straightening out, you should be able to get this in no time.  I got this achievement with a 314m drift.

Fan Service (Complete the Blast from the Past challenge)

Get the Delorean and drive faster than 88 miles per hour.  You’ll have unlocked the challenge.  That’s the easy part.  Beating the challenge can be, well, a bit challenging, though totally doable if you complete the tasks in the correct order.  You’ll want to lay on the gas and drive towards the other end of the garage, then slam on the breaks before you get there.  That should give you burnout, speed, and break.  Back up quickly and turn while holding the handbreak, and gas it when your facing the other way, and that will give you handbreak turn and reverse 180.  Get back to the end of the garage where you started from, and weave in and out between the pillars, giving you the slalom.  You’ll then want to hurry and make a lap around the garage, and once achieved, simply drive in a circle as fast as you can.  You should get it with 6 seconds left.

Hey Big Spender! and Petrolhead

These two aren’t inherently difficult, but I thought I would mention a way that makes these entirely easier.  The first upgrades you should focus on buying in the garages are the Income Multipliers, which will then give you far more money for every subsequent mission you complete.  Getting these first, before expensive cars or other upgrades, will give you tons more money by the time you’ve completed the missions than you otherwise would have.

Those are just some of the ways that I was able to get some of the harder trophies.  I still have to get the online ones, and will post the tips on those when I get to them.  If you have any questions, comments, or were able to obtain these trophies in a different fashion, please let us know in the comment area.  And as always, like the Mortar and Pistol on Facebook!

September 13, 2011

Driver: Revisited

So I’ve had a chance to really dig into Driver: San Francisco and I have to say that its a much better game than the opening story led me to believe.  My earlier review may have been too harsh, and its time to look at it now that I’ve managed to play a number of different game modes.  Brandon and I played a lot of co-op this evening, running from the cops in various different types of cars, and I will say that the game is incredibly addictive with another person playing locally.  Leveling up in the online multiplayer lobbies is another addicting aspect of the game, as is earning money in the story mode to buy new perks, cars, and garages.  And that’s what a driving game should be.  Hardly any are centered on deep stories, so it may have been unfair to judge it so harshly, especially when I was coming off of the great stories that Deus Ex and Resistance have to offer.

Variety in game modes makes it hard to put the controller down

There is one especially fun game where you and a partner attempt to escape the police, with your car changing through every checkpoint you pass through.  And the fact that there are different models and years of the vehicles lets you find out if a Diablo or a Countach is faster (Diablo, but the Countach is much cooler looking).  So I’ll revisit the question, and say that yes, this game is worth buying, especially if you like driving games or have played a Driver game in the past.

The map is huge and includes densely packed streets to off-road tracks

But enough reviews about Driver: San Francisco.  Next we’re gonna look into violence in video games and a very special review of the FN-P90.

September 12, 2011

Driver: San Francisco

Of the three big games that came out on September 6th, Driver: San Francisco was the one I had the lowest hopes for.  I picked it up partly due to nostalgia over the first game that came out thirteen years ago, and partly just to have another genre of game to play.  I played the original pretty heavily, but I also played a lot of Pilotwings in those days.  1998 was a confusing time for any kid, but I figured a long-lived franchise like that might be worth revisiting.  My thoughts?  I’ve had more mixed feelings than a cocaine/heroin trip.


The story starts out terribly, and like any Nick Cage movie, only gets stupider from there.  I was floored to see that the reviewer at IGN called the story not half-bad.  In my opinion, the story is so corny it shows up in your shit.  Furthermore, though the game does have some great driving mechanics, those don’t show up in the cutscenes, and you’re left with the distinct feeling the story scene graphics were lifted directly from the first game.  The fact that the game loads between each character talking helps give the feeling that you’re reading an old telegraph (stop).  Picture a white cop and a black cop, driving an old muscle car, and talking sarcastically with each other with every sentence.  If you can think of a way to inject a more played out and stereotypical story into a game, congratulations.  You could design a WWII game.

And just when I was starting to get pissed off for spending money on this game, the game stopped trying to tell me a story, and let me just drive.  And I actually found myself starting to enjoy the game.  The weird premise behind it, that you can jump into any car in the game at any time, actually began to become fun, and allowed for some interesting strategy decisions when it came to races and chases.  It took some getting used to, but I found myself just wanting to try one more mission, unlock one more car.  And when the story was far enough behind me, I was able to actually see this as an actually well-done and original driving game.

The city is just plain huge, and you can at any time zoom way out and choose from tons of missions from around the city.  The sheer variety of missions, the challenge of most of them, and the well-balanced money earning system help keep you playing.  All the cars are real and faithfully reproduced and there are tons of them, though I found myself staying true to the Ford Mustang for most of the game (until I unlocked the Dodge Viper, of course).  And that’s the thing, the city and cars are represented in such a great way, and the physics and mechanics of the driving are so well done, its a shame they had to go and ruin it with a story concocted up by their janitorial staff.

Is this an amazing or groundbreaking game?  No.  But it is rather fun to play while we’re awaiting some of the bigger blockbusters of this season.  Don’t go spend $60 on it, but if you’re looking for a unique experience and have to wait another month before March of the Penguins 2 or Big Game Hunter 2012 comes out, then by all means pick it up.