Resistance 3 is Irrestistable

I finally completed the main story of Resistance 3 on Superhuman and the story remains just as immersive as the first playthrough.  I really can’t say enough good things about the single player.  Though regrettably I missed the first two Resistance games, the third and final chapter is as accessible to me as any game I’ve played before.  The characters are believable and the story is compelling.  As the main character, Joe Capelli, you make your way from Oklahoma to New York City.  The environments are amazingly diverse and incredibly detailed.  Going through underground tunnels, waste deep in water as the ceiling rumbles and moves, debris falling into the water around you, creates an amazing amount of tension.  There is a moment when you’ll find yourself fighting for your life in a prison gladiator style while the crowd screams and boos, and this creates an experience unparalleled to me in terms of gameplay.  And lets not forget the guns.  With a swarm of aliens right around the corner, one shot with the mutator, which slings infectious disease over one of the enemies, caused him to erupt in boils.  He ran backwards towards the group writhing and screaming and finally succumbing.  All the other aliens became infected as well, and I moseyed on past as they exploded, one by one.

As I said before, when I purchased Resistance 3 I had no prior experience with the franchise.  I assumed that it would be PlayStation’s Gears of War.  Both are exclusive to their respective consoles, both are trilogies, and both involve gratuitous violence against aliens.  And they do share something huge in common, they are both amazing games.  But they are very, very different, I learned.  Resistance is pretty much a lone wolf game.  Though you may have a few friends here and there, you are not in a squad.  You are not military.  You are barely making it across the country in a savage free-for-all with invading alien forces.  It is a far more bleak world than that of Gears of War, one that is truly post apocalyptic, a game that oozes the desperation and destruction within its environment.  It is a one man against the world scenario, if not this world, then some alien world.  The mutator that I mentioned is not a fancy gun, but instead something scrapped together in a prison, its crosshairs nothing more than twine between two sticks.

But the real mainstay here is the multiplayer.  It is an unholy mix of Call of Duty’s frantic pacing, run-and-gun style of gameplay and Halo’s unique, sci-fi weapons and environments.  It’s incredibly addictive, if not horribly difficult at times, but every kill gives a unique sense of satisfaction.

Will I platinum on this game?  Not a chance,  it just looks too difficult and too time consuming.  The game really was an impulse buy for me, but one I’m glad I made.  The story alone makes this game worth it, and the multiplayer greatly extends the game’s shelf life.  But after last night, I’m putting Resistance away for a while and focusing on Dead Island.  Hopefully I can get my hands on some Gears of War 3 this weekend too and report back on that.  Otherwise, I’ll just have to save up my jones for killing aliens until Rage comes out next month.


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